Which goes back to the problem with assets. But right now the quality of 3D assets that can be acquired is inconsistant, and without spending a lot of development money on creating a full games worth of 3D assets for a 3D RPG Maker, the company may as well just make a 3D JRPG, and then sell supported modification tools ala neverwinter nights. Then it's just a matter of finding props in real life and scanning those. Maybe at some point in the future scanning people [will be dirt cheap, thus making the entry level for 3D much lower. Modeling, texture-painting-skinning,rigging, etc. A 3D model is not something you can just do by downloading blender [There's more than one skill set required to create models. Which is kinda the problem that needs to be pointed out every time someone mentions "3d rpg maker", unlike a 2D RPG Maker where you can make sprites with any paint program. So pretty much even if you could coerce a crafting system inside the game to function as a way of making props, you still need props and player models designed for the scale of the game world and it's engine. Voxels have limited scope unfortunately, you would still need models for people and props. Minecraft was not originally designed as a MUD, but has enough scaleablity to operate as one (but you're never going to have more than 16 people in one instance and ever be able to do anything reasonable.) Where as Landmark started out as a type of content creation toolkit for Everquest to build buildings and dungeons, but the worlds used by it are super-tiny. Like that's pretty much the case with Minecraft and Everquest Landmark. I put a lot of thought a while back into how one would make a 3D RPG with little to no programming, and basically once you cross a threshold of complexity, you're still building a MMO, so you may as well start at the requirements of a MMORPG and scale back. using voxels is the best idea I have heard yet for a 3D RPG Maker (and not minecraft style, more along the lines of everquest landmark) voxels don't have to be large cubes. For building maps and whatnot, they could use voxels, would be really cool IMO.Īlso, aside of this I've seen another 3D RM that seems to use BASIC of some sort for coding: - I remember it was expensive, but now it costs only $12. No more free passes for Early Access.ĭarkhog eredeti hozzászólása:I sincerely hope the next RM would be 3D, like PS2 one. Too many people have ruined Early Access for everyone else. The days of, "Give us your money now!" and promising a long list of features are over. Editing terrain, editing terrain, ooh here's a video of them.oh.editing more terrain. Go check out their official youtube channel for yourself. Show me "a full RPG game" someone has made with it. It wasn't when it was released and it still isn't. MyRPG Master is nowhere near being the "tools and systems for a full RPG game." You know when you pay for that you are paying for already put together tools and systems for a full RPG game right? Saying you can "get it for free" is like saying that any engine shouldn't cost money because you can just "code the game for free! why pay someone?!" It is basically paying for something you can get for free. Witch is under the MIT license just read the negative reviews. Red Scaled One eredeti hozzászólása:That Game engine is a rip of off 3D torque.
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